AI Insights · Timothy · December 2024
Superhero Games Performance in Turkey: Q4 2024
Explore the Q4 2024 performance of top superhero games in Turkey on a unified platform, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2024, superhero games on a unified platform in Turkey showcased varied performance metrics. Data from Sensor Tower reveals distinct trends in downloads, revenue, and active users across the top five games.
Marvel Contest of Champions saw its weekly revenue peaking at approximately $44K in late December, with a significant uptick starting mid-November. Downloads fluctuated, reaching a high of 17.6K in early December, while active users began at 52.9K, dipping to 42.3K by the quarter's end.
MARVEL Future Fight experienced a notable spike in weekly revenue to $27.2K in late November. Downloads peaked earlier in December at 25.6K. Interestingly, active users showed a steady increase, culminating at 29.9K by the end of December.
For X-HERO, weekly revenue remained relatively stable, with a slight peak at $4.5K in late December. Downloads were highest at the start of the quarter with 10.7K, before dropping significantly. Active users mirrored this trend, starting at 13.9K and declining to 2.2K.
Injustice 2 maintained steady revenue, peaking at $4.3K in late November. Downloads and active users showed minimal fluctuation, with downloads averaging around 200 and active users around 1.3K throughout the quarter.
Finally, DRAGON BALL Z DOKKAN BATTLE demonstrated a rise in weekly revenue to $3.3K in early December, while downloads remained low and stable. Active users slightly decreased over the quarter, ending at 2.6K.
These insights, sourced from Sensor Tower, provide a comprehensive look at the dynamic landscape of superhero games in Turkey, with more detailed analysis available for further exploration.